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#1 [AoL]Wanker2000

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Posted 23 December 2005 - 06:39 PM

Well, I decided while I sit here at work that I will start to research some more about rate and fps tweaks for configs in Counter Strike Source.

First one was taken from Casey's Source Config.


Casey's Source Config & Tweak Guide

Last Updated: 12/18/05

Below is my expanded tweak guide for getting the best performance out of CS: Source.

Drivers

First and foremost, drivers are key to performance; but not all drivers are created equal, and no one driver is right for every card. It is up to you to research and test to find the best driver for your specific card. However, below are some generally recommended 3rd-party drivers for your brand of card. One thing to keep in mind: Just because a driver is newer doesn't mean it's better. You'll need to test different versions to find out which one best suits your card.

ATi Recommended Drivers:

OmegaDrivers
DNA-Drivers

nVidia Recommended Drivers:

DNA-Drivers
NGO Drivers

When removing previous driver installations, it's very important to make sure all files and registry entries have been removed before installing your new driver. Following these directions should help ensure your old drivers are properly uninstalled and new ones installed:

Download, install, and update Driver Cleaner
Download new driver
Uninstall previous driver via Add/Remove Programs in the Control Panel
Reboot in Safe Mode (F8)
Run Driver Cleaner
Reboot
Install new driver

Note: If you have discovered an optimal driver for a specific model of card, feel free to PM me and I'll compile a list of recommended drivers for different card models.

Launch Options

Source has many performance-friendly launch options built-in that you may find give you a significant performance gain.

Launch properties can be added by right-clicking Counter-Strike: Source in Steam's My Games menu, clicking Properties, then Launch Options.

-dxlevel: Sets the DirectX level Source runs in.

You may find that setting this value lower than what your card can actually support to yield a performance increase. For example, a DirectX 9 card may run significantly faster in DirectX 8. Below is the recommended usage:

-dxlevel 90 for DirectX 9
-dxlevel 81 for DirectX 8.1
-dxlevel 80 for DirectX 8
-dxlevel 70 for DirectX 7

-heapsize: Dedicates a specific amount of memory to Source.

Increasing the allotted memory can yield substantial performance gains. However, it is important that you dedicate the right amount of memory. Dedicating too much or too little could actually cause a performance decrease.

It is recommended you dedicate half of your system memory. Below is the recommended usage:

512MB System Memory: -heapsize 262144
1GB System Memory: -heapsize 524288
2GB System Memory: -heapsize 1048576

(I'll add more later.)

CVARs

The following is a list of CVAR tweaks I've compiled through experimenting and various research. These commands help to strike an appropriate balance between quality and performance. You can find other CFGs that basically destroy the look of the game. I tried to maintain the appeal of Source while making it playable. These commands are CAL / CSP compliant.

Simply paste the following into Notepad, and save the file as autoexec.cfg in your Steam\SteamApps\your@email.com\counter-strike source\cstrike\cfg folder.

Note: The comments will not interfere with the commands.

//Casey's Source Config
//Updated 12/18/05

// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_hdr_level 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 0
r_drawflecks 0// _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_occlusion // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set processing settings_
// _transfers load from GPU to CPU to boost performance_
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1

// _Set audio settings_
// _corrects audio synchronization_
snd_mixahead .1 // _mixes sound ahead to reduce stuttering_

// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Other settings_
budget_show_history 0
cl_crosshairalpha 999
cl_crosshairusealpha 1
jpeg_quality 100
sv_forcepreload 1

clear
echo "_casey's config loaded_"

Update notes: New HDR and other commands added. Thanks to Marlin for his contribution.

--------------------------------------------------------------------------------

#2 [AoL]Wanker2000

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Posted 23 December 2005 - 06:52 PM

What I am really trying to find is the console command that you put in that was the same as "stopsound" in 1.6, I know there is one for CSS because I read about it abouta week ago but I was in a hurry and was unable to find it again, I cannot remember where I found it. Anybody know?

#3 [AoL]Bob the Burrito

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Posted 23 December 2005 - 07:25 PM

I'm in CS:S now and I see two commands stopsound and stopsoundscape, if that helps.

#4 [AoL]Wanker2000

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Posted 23 December 2005 - 07:54 PM

Bob the Burrito' date='Dec 23 2005, 08:25 PM' post='65541']
I'm in CS:S now and I see two commands stopsound and stopsoundscape, if that helps.


I dont think so... I will have to check it again tonight, made I just have not looked for it in so long it was added during an update... I did try it a long time ago and it was not what i wanted.

Here is another small config. ( possibly the same things ) I'm trying to find something specific, but will post them all here anyways.

cl_phys_props_max 0
cl_smooth 0
cl_smoothtime 0
cl_ejectbrass 0
cl_phys_props_enable 0
cl_ragdoll_physics_enable 0
cl_show_splashes 0
cl_interp .01
cl_interpolate 1
fps_max 101

mat_forcehardwaresync 3
snd_mixahead .1
soundscape_fadetime 9999
soundscape_flush
cl_crosshairscale 2300


mat_bumpmap 0
mat_specular 0
mat_Fastnobump 1
cl_crosshairalpha 200000

r_mmx 1
r_sse 1
r_sse2 1
rate 25000

mat_bumpmap 0
mat_specular 0
mat_Fastnobump 1


violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
cl_show_bloodspray 1

#5 [AoL]Wanker2000

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Posted 23 December 2005 - 09:58 PM

56k
rate 3000
cl_cmdrate 15
cl_updaterate 10
cl_rate 9999
cl_cmdbackup 2
_
112k
rate 6000
cl_cmdrate 20
cl_updaterate 15
cl_rate 9999
cl_cmdbackup 2
_
256k
rate 9000
cl_cmdrate 25
cl_updaterate 20
cl_rate 9999
cl_cmdbackup 2
_
384k
rate 15000
cl_cmdrate 30
cl_updaterate 25
cl_rate 9999 *OR* 15000
cl_cmdbackup 2
_
512k
rate 17000
cl_cmdrate 35
cl_updaterate 30
cl_rate 9999 *OR* 17000
cl_cmdbackup 2
_
768k
rate 20000
cl_cmdrate 40
cl_updaterate 35
cl_rate 9999 *OR* 20000
cl_cmdbackup 2
_
1MB+
rate 23000
cl_cmdrate 45
cl_updaterate 40
cl_rate 9999 *OR* 23000
cl_cmdbackup 2



=========================================================================
= Version 3.0 =
=========================================================================
= Here're some useful commands for CS:S. =
=========================================================================
= To try just type them into console while in-game. To have them on by =
= default put them in either your autoexec.cfg, your valve.rc or make =
= your own file and make it load automatically when the game starts. =
=========================================================================
= Credits: Crotch (for starting a useful commands thread) =
= x6-Drew (for many useful commands) =
= VALVe (for making the best game ever) =
= disc3h (for giving some commands) =
= Thanks guys! =
=========================================================================



Console commands:

<-- FPS -->

cl_smooth 0 -- a little less beauty, but 5-10 more fps
fog_enable 0 -- removes the fog, better fps and visability
mat_bumpmap 0 -- removes bumpmapping, but yields a substantial fps gain
mat_clipz 0 -- water wuality taken off, more fps (-dxlevel 90 -clipz 0 in command line)
mat_mipmaptextures 1 -- makes textures lose their quality with distance, more fps
mat_specular 0 -- removes specular lighting but may yield fps gain
mp_decals 300 and less -- how much stuff will be kept in memory like bullet holes in walls, lesser = better performance
r_decal_cullsize 1 -- makes textures look good only when you get close, better fps
r_lod -1 -- worse texture quality, big fps boost
r_propsmaxdist 1000 and less -- less objects fading distance = better performance
r_rainradius 0 -- as i understand it, you won't see the rain
r_rainsimulate 0 -- disables rain, thus more fps
r_rainsplashpercentage 0 -- no splashes on the water from the rain

<-- Usefull -->

cl_crosshairscale (number) -- changes your crosshair size in-game
cl_interp 0 -- only way to get sv_showhitboxes 1 to register hitboxes in same place as model
cl_interpolate 0 -- same as before, to use together
cl_showfps 1 -- shows your current fps in upper right corner
con_enable 1 -- enables console
jpeg_quality 100 -- 100% quality screenshots that you take
mat_show_texture_memory_usage 1 -- puts a nifty little thing in ur top right screen that shows how much memory (in kilobytes) is being taken up by textures
perfvisualbenchmark -- built in benchmarking utility
showhitlocation 1 -- shows where you're hit
soundscape_fadetime 9999 and soundscape_flush -- works similar to "stopsound" command from goldsource.
cl_setautobuy weapon -- this will set 'autobuy' - buy: weapon of your choice (for weapon names check autobuy.txt in cstrike directory, this is good for making 1 key buy all you need :P buy aliases)
autobuy -- you just bought a weapon(s) you chose in cl_setautobuy


Command line statements:

-heapsize (number) -- dependant on the amount of ram you have (usually you should put the half of the full ammount), it may increase fps
-nojoy -- i heard it could boost a little the game load speed (took it from 1.6, didn't try)
-noipx -- same thing
-console -- duh, console...

=========================================================================
= The end for now. More coming. :D =
=========================================================================

#6 [AoL]Wanker2000

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Posted 23 December 2005 - 10:55 PM

CS:S Tweaks
For: Counter-Strike Source
Written By: -[S@NDM@N]-
comments [7]


Counter-Strike Source is a powerful game and let face it if you donn't have the hardware you'll find it will run very jerky and hard to keep up with others when playing. There are a few tweaks you can do whether they are to improve your connection speaad or just to help you play.

Here are some settings i find work well:

cl_updaterate "100"
(A good upload data rate will help speed up the game) Most articles say between 50 - 101 for a cable internet connection.

cl_cmdrate "100"
(A good cmd rate again helps speed things up a little) Most articles say between 30 - 101 for a cable internet connection.

fps_max "300.0"
(HL2 allows up to 300fps so why not set your max to 300 even if you never reach it)

con_enable "1"
(enables your in game console)

cl_crosshairscale "1200"
(scales your crosshairs to a chosen screen resolution. I'm running 1024x768 but find 1600x1200) res crosshairs look smaller & sharper for improved aim)

cl_crosshaircolor "1"
(I find red crosshairs work best on most backdrops)

cl_radartype "0"
(radar type 0 I find to be the best to use)

cl_showfps "2"
(shows your fps top-right, useful to see how your PC is performingon maps)

mp_decals "200"
(I use 200 for the decal value as I like to see bullit holes etc but if you want the best performance set this to "0")

cl_smooth "0"
(I find it runs better with the client smooth disabled but you may find it's better enabled "1")

cl_rate "10000"
(10,000 works good for client rate I find)

rate 20000
(Sets the max bytes/sec the host can receive data (Download) this should be increased to 20000 low rate settings below 10000 are seen to be illegal rates (rate hacking).

cl_interpolate
Interpolate entities on the client. Changing this setting will give you somewhat of a jumpy screen, so you may want to test this on "1" which should be the default, then "0". (Recommendation - Leave it at the default value unless you are having extreme hitbox issues.)


ALIASES / SCRIPTS

// ::NET SETTINGS TOGGLE::

alias rateUP "rate75"
alias rateDOWN "rate25"
alias rate200 "cl_interp .10; rate 3000; cl_cmdrate 30; cl_updaterate 20; dev1; echo Counter-Strike Ping Setup: [-------#] 08 - High Ping; alias rateDOWN rate175"
alias rate175 "cl_interp .10; rate 5000; cl_cmdrate 40; cl_updaterate 20; dev1; echo Counter-Strike Ping Setup: [------#-] 07 - High Ping; alias rateUP rate200; alias rateDOWN rate150"
alias rate150 "cl_interp .10; rate 7500; cl_cmdrate 50; cl_updaterate 30; dev1; echo Counter-Strike Ping Setup: [-----#--] 06 - High Ping; alias rateUP rate175; alias rateDOWN rate125"
alias rate125 "cl_interp .10; rate 9000; cl_cmdrate 60; cl_updaterate 30; dev1; echo Counter-Strike Ping Setup: [----#---] 05 - Normal Ping; alias rateUP rate150; alias rateDOWN rate100"
alias rate100 "cl_interp .10; rate 10000; cl_cmdrate 70; cl_updaterate 35; dev1; echo Counter-Strike Ping Setup: [---#----] 04 - Normal Ping; alias rateUP rate125; alias rateDOWN rate75"
alias rate75 "cl_interp .075; rate 15000; cl_cmdrate 80; cl_updaterate 30; dev1; echo Counter-Strike Ping Setup: [--#-----] 03 - Low Ping; alias rateUP rate100; alias rateDOWN rate50"
alias rate50 "cl_interp .050; rate 20000; cl_cmdrate 90; cl_updaterate 40; dev1; echo Counter-Strike Ping Setup: [-#------] 02 - Low Ping; alias rateUP rate75; alias rateDOWN rate25"
alias rate25 "cl_interp .025; rate 25000; cl_cmdrate 100; cl_updaterate 40; dev1; echo Counter-Strike Ping Setup: [#-------] 01 - Low Ping; alias rateUP rate50"


bind <key> "rateDOWN"
bind <key> "rateUP"

// ::RADIO MSG::

alias cvrme "radio1; menuselect 1; clm" //cover me
alias yotkpnt "radio1; menuselect 2; clm" //You take the point
alias hldpos "radio1; menuselect 3; clm" //Hold This Position
alias rgrpt "radio1; menuselect 4; clm" //Regroup Team
alias flwme "radio1; menuselect 5; clm" //Follow Me
alias tkfire "radio1; menuselect 6; clm" //Taking Fire, Need Assistance
alias go "radio2; menuselect 1; clm" //Go
alias fllbk "radio2; menuselect 2; clm" //Fall Back
alias stktt "radio2; menuselect 3; clm" //Stick Together Team
alias getinpos "radio2; menuselect 4; clm" //Get In Position
alias strmfr "radio2; menuselect 5; clm" //Storm The Front
alias rptin "radio2; menuselect 6; clm" //Report In
alias roger "radio3; menuselect 1; clm" //Affirmitive or Roger
alias spotted "radio3; menuselect 2; clm" //Enemy Spotted
alias backup "radio3; menuselect 3; clm" //Need Backup
alias sclear "radio3; menuselect 4; clm" //Sector Clear
alias inpos "radio3; menuselect 5; clm" //Im In Position
alias rptingin "radio3; menuselect 6; clm" //Reporting In
alias blow "radio3; menuselect 7; clm" //Shes Gonna Blow
alias ngtive "radio3; menuselect 8; clm" //Negative
alias down "radio3; menuselect 9; clm" //Enemy Down

alias clm "wlng; slot10; w; w; slot10; w; slot10"
alias w "wait"
alias wlng "w; w; w; w; w; slot10; slot10; slot10; w; w; w; slot10; slot10; w; slot10"

bind <key> "cvrme"
bind <key> "yotkpnt"
bind <key> "hldpos"
bind <key> "rgrpt"
bind <key> "flwme"
bind <key> "go"
bind <key> "fllbk"
bind <key> "stktt"
bind <key> "getinpos"
bind <key> "strmfr"
bind <key> "rptin "
bind <key> "roger"
bind <key> "spotted"
bind <key> "backup"
bind <key> "inpos"
bind <key> "rptingin"
bind <key> "sclear"
bind <key> "blow"
bind <key> "ngtive"
bind <key> "ngtive"


// ::WEAPON CYCLE::

alias weapnext "invnext;+attack;wait;-attack"
alias weapprev "invprev;+attack;wait;-attack"

bind <key> "weapnext"
bind <key> "weapprev"


// ::QUICK PISTOL::

alias quickpistol "use weapon_deagle; use weapon_usp; use weapon_glock; use weapon_p228; use weapon_elite; use weapon_fiveseven"

bind <key> "quickpistol"

#7 [AoL]Plunki

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Posted 24 December 2005 - 03:26 PM

i've found that tweaks are more mental that anything.
even if you are lagging or your rates are messed, you can still learn to OWN
just gotta keep it constant i think...

like [AoL]Iridium... he was hardcore back in the day with his 56k 300+ ping :P
(i guess he is a counter-strike god though, so its a little unfair comparing him to us normals :D)

so yea for source, it owns, i just keep it default, everything on lowest quality so it doesnt chunk!

#8 Kamika007z

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Posted 29 December 2005 - 02:54 PM

Also, don't forget to offer the site: http://www.laptopvideo2go.com as a source for notebooks in need of the latest nVidia-based video card drivers :D

#9 [AoL]Wanker2000

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Posted 30 December 2005 - 10:42 PM

Here ya go:

cl_phys_props_enable "0"
cl_phys_props_max "0"


No more crap, on the map.

#10 [AoL]Plunki

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Posted 31 December 2005 - 07:28 PM

Wanker2000' date='Dec 30 2005, 10:42 PM' post='65726']
Here ya go:

cl_phys_props_enable "0"
cl_phys_props_max "0"


No more crap, on the map.


crap on the map?

#11 Pake

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Posted 31 December 2005 - 08:02 PM

Bottles, trash cans, newspapers, etc.
Once upon a midnight dreary, while I pron surfed, weak and weary, over many a strange and spurious site of 'hot xxx galore'. While I clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour, " 'Tis not possible!", I muttered, " give me back my free hardcore!"..... quoth the server, 404.
Posted Image

#12 [AoL]Wanker2000

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Posted 31 December 2005 - 08:14 PM

Trust me you want to use that one.

#13 [AoL]Wanker2000

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Posted 02 January 2006 - 05:57 PM

Found this useful link:

http://www.counter-s...index.php?id=96

#14 [AoL]Wanker2000

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Posted 02 January 2006 - 06:26 PM

From steampowered.

My Config
name "[UK*BOB] | 5UB"

echo
echo
echo "5UB's Config Loaded"
echo
echo

// _ Aliases _ \\

alias +duckjump "+jump; +duck"
alias -duckjump "-duck; -jump"

alias walk "walk_on"
alias walk_on "+speed;bind ctrl +walkcrouch;alias walk walk_off"
alias walk_off "-speed;bind ctrl +duck;alias walk walk_on"
alias +walkcrouch "+duck;-speed"
alias -walkcrouch "-duck;+speed"

alias primary "use weapon_mp5navy; use weapon_p90; use weapon_tmp; use weapon_ump45; use weapon_mac10; use weapon_ak47; use weapon_sg552; use weapon_m4a1; use weapon_aug; use weapon_m3; use weapon_xm1014; use weapon_scout; use weapon_awp; use weapon_g3sg1; use weapon_sg550; use weapon_m249; use weapon_galil; use weapon_famas"
alias secondary "use weapon_glock; use weapon_usp; use weapon_deagle; use weapon_p228; use weapon_elite; use weapon_fiveseven"

alias +sprint "use weapon_knife"
alias -sprint "secondary;primary"

// _ Binds _ \\

unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+duckjump"
bind "ctrl" "+duck"
bind "shift" "walk"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+sprint"
bind "f" "use weapon_flashbang"
bind "g" "use weapon_c4; use weapon_smokegrenade"
bind "r" "+use; use weapon_hegrenade"
bind "m" "chooseteam"
bindtoggle "o" "volume"
bind "p" "admin"
bind "q" "lastinv"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+voicerecord"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "," "buyammo1"
bind "." "buyammo2"
bind "MWHEELDOWN" "secondary"
bind "MWHEELUP" "primary"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "cl_crosshairscale 18000"
bind "Mouse4" "drop"
bind "MOUSE5" "+reload"
bind "f11" "kill"
bind "f12" "retry"
bind "f9" "disconnect"
bind "f10" "quit"

// _ Spray _ \\

cl_logofile "materials/vgui/logos/green.vtf"

// _ Money Saving Buy Script _ \\

bind "f1" "buy defuser; buy m4a1; buy ak47; buy vesthelm; buyammo1; buyammo1; buy

hegrenade; buy flashbang; buy flashbang"
bind "f2" "buy awp; buy vesthelm; buy desfuser; buyammo1; buyammo2"

// _ Adjustments _ \\

cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000
mat_monitorgamma 1.6
mat_dxlevel 80
sensitivity 2.5
zoom_sensitivity_ratio 1.2
fps_max 75
cl_lagcomp_errorcheck 1
cl_cmdbackup 2
cl_spec_mode 1
cl_autohelp 0
cl_autowepswitch 0
cl_crosshaircolor 2
cl_downloadfilter nosounds
cl_phys_props_enable 0
cl_radartype 1
cl_radaralpha 800
cl_righthand 1
con_enable 1
hud_centerid 1
hud_fastswitch 0
jpeg_quality 60
sv_forcepreload 1
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1

// _ Graphics _ \\

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
cl_show_bloodspray 1

cl_ejectbrass 0
cl_forcepreload 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_radartype 1
cl_ragdoll_physics_enable 0
cl_show_splashes 0
fps_max 101
mat_bloomscale 0
mat_bumpmap 0
mat_clipz 0
mat_fastnobump 1
mat_fastspecular 1
mat_mipmaptextures 1
mat_hdr_enabled 0
mat_hdr_level 0
mat_picmip 2
mat_specular 0
mat_trilinear 0
mat_wateroverlaysize 16
mat_vsync 0
mp_decals 50
muzzleflash_light 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decal_cullsize 2
r_decals 0
r_drawdetailprops 0
r_drawflecks 0
r_drawmodeldecals 0
r_dynamic 0
r_eyes 0
r_lightaverage 0
r_lightinterp 0
r_lod 3
r_occlusion 0
r_propsmaxdist 100
r_renderoverlayfragment 0
r_rootlod 2
r_shadows 1
r_teeth 0
r_waterforceexpensive 0
rope_averagelight 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0

// _ Sound _ \\

snd_digitalsurround 1
snd_mixahead .1

// _ Xhair _ \\

cl_crosshaircolor "0"
cl_dynamiccrosshair "1"
cl_scalecrosshair "1"
cl_crosshairscale "18000"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"

#15 [AoL]Wanker2000

[AoL]Wanker2000

    Sspama

  • AoL Clan Members
  • 5426 posts
  • Location:Canada

Posted 24 January 2006 - 09:54 PM

After the cs_militia release I was only getting 10 - 12 fps now with my custom autoexec.cfg below I get about 80 fps


//Shintaro's Source Config
//Updated 23/1/06

//Jump + crouch settings
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "shift" "+cjump" //CHANGE THE SHIFT KEY TO JUMP TO WHATEVER YOU LIKE

// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdrate 60
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 40
cl_smooth 1
rate 25000
cl_showfps 1 //_shows frame rate top right_

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 1 // _disables trash and cans etc_
cl_phys_props_max 1 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead bodies_
cl_show_splashes 1 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_hdr_level 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 1 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 1 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 1
r_drawflecks 0// _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 1 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 1 // _ turns on markings like hostage rescue zones_
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set processing settings_
// _transfers load from GPU to CPU to boost performance_
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1

// _Set audio settings_
// _corrects audio synchronization_
snd_mixahead // _adjust in intervals of .1 to reduce stuttering_

// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Other settings_
budget_show_history 0
cl_crosshairalpha 999
cl_crosshairusealpha 1
jpeg_quality 100
sv_forcepreload 1

clear
echo "_Shintaro's config loaded_"




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